Airbus A300-600R ↗
Airbus's first production aircraft, built around a twin-engine wide-body layout.
Explore the aircraft. Find your simulator. Follow the sources.
Airbus's first production aircraft, built around a twin-engine wide-body layout.
An open, single-seat ultralight with its propeller behind the pilot.
Avro's delta-wing bomber, developed for Britain's postwar strategic force.
A composite, low-wing touring single with fixed gear and a turbocharged engine.
A high-wing utility turboprop designed for short-field passenger and cargo work.
A small two-seat piston helicopter with a two-bladed main rotor.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
A six-engine flying boat created for long-distance passenger travel over water.
A 1920s flying boat with two engines arranged in tandem above the wing.
The Huey: a turbine-powered utility helicopter with a broad cabin and an unmistakable two-bladed rotor.
A five-seat composite single whose development led to the diesel DA50 RG.
A regional turboprop family whose short early versions and larger Q400 have different proportions and systems.
A compact Japanese twin turboprop with a high wing and pressurised cabin.
A very large single-engine biplane designed for practical work from modest airfields.
Pipistrel's streamlined four-seat composite-aircraft design.
A British utility twin built around short regional and practical transport work.
A two-seat, twin-engine fighter that served naval and land-based air forces in many roles.
A tandem-seat light aircraft with a streamlined low-wing layout.
A carrier-capable multirole fighter, larger than the earlier Hornet from which it developed.
Cirrus's first type-certified aircraft, a composite piston single.
An enclosed-cabin development of the Bell 47, shaped for passenger and executive transport.
The H130 utility helicopter, descended from the AS350 and fitted with a Fenestron.
Ted Smith's piston twin, later produced by Piper as the Aerostar.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
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