Epic Victory ↗
Epic's experimental light-jet project, represented in simulation by Aerobask.
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Epic's experimental light-jet project, represented in simulation by Aerobask.
A two-seat Tecnam high-wing aircraft combining composite and metal construction.
A personal jet with one engine above the rear fuselage and a distinctive V-tail.
A three-engine airliner that became a mainstay of Soviet and Russian passenger transport.
A regional turboprop family whose short early versions and larger Q400 have different proportions and systems.
A large twin-engine helicopter from the Super Puma line, used for offshore and public-service work.
Airbus's first production aircraft, built around a twin-engine wide-body layout.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
A shorter wide-body Airbus from the transition to two-pilot, electronic-instrument cockpits.
A four-engine airliner whose history also includes long-range maritime military service.
A tandem two-seat sailplane family used for training and cross-country soaring.
An advanced trainer known around the world as the Texan, Harvard and SNJ.
A self-launching sailplane family with its engine inside the fuselage and a folding nose propeller.
A utility piston twin designed for commuter and specialist transport missions.
An open, single-seat ultralight with its propeller behind the pilot.
Tecnam's four-seat high-wing single, built with metal and carbon-fibre components.
A cabin-class piston twin designed for commuter, cargo and utility work.
Piper's two-seat trainer with fixed tricycle landing gear.
A long-running touring single, familiar in both V-tail and conventional-tail forms.
A pioneering all-metal transport with an enclosed passenger cabin and corrugated skin.
A push-pull twin with one engine at each end of the central fuselage.
A long-range twin designed around a new wide-body airframe and extensive composite construction.
A Polish utility aircraft designed for short takeoffs and landings.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
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