Cessna 337 Skymaster ↗
A push-pull twin with one engine at each end of the central fuselage.
Explore the aircraft. Find your simulator. Follow the sources.
A push-pull twin with one engine at each end of the central fuselage.
Ted Smith's piston twin, later produced by Piper as the Aerostar.
Two related Dutch regional jets developed from the F28 lineage.
A First World War trainer that became a familiar sight in the barnstorming era.
A purpose-built aerobatic monoplane family developed by pilot and designer Walter Extra.
A long-range twin whose programme emphasised composite construction and more electrically powered systems.
The second-generation Harrier, designed around vectored thrust and short-field operation.
A tandem two-seat sailplane family used for training and cross-country soaring.
Epic's experimental light-jet project, represented in simulation by Aerobask.
Piper's two-seat trainer with fixed tricycle landing gear.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
Regional flying built around a high wing, two turboprops and short sectors.
A British utility twin built around short regional and practical transport work.
An Italian light aircraft known for military training and aerobatic use.
A short-haul jet family that evolved through several generations of engines, wings and flight decks.
A high-wing utility turboprop designed for short-field passenger and cargo work.
A cabin biplane with the lower wing placed ahead of the upper one.
A four-seat kit-built touring aircraft that expanded the RV family beyond two-seat designs.
A compact Italian light twin with a shoulder wing and metal airframe.
A small observation-helicopter family with a rounded cabin and compact rotor system.
A heavy transport helicopter whose two large rotors remove the need for a tail rotor.
A twin-hull flying boat with its engines mounted together above the wing.
A five-seat turbine helicopter developed from Robinson's smaller piston-helicopter line.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
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