McDonnell Douglas MD-11 ↗
A long-range trijet developed from the DC-10 with a stretched fuselage and revised wing and cockpit.
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A long-range trijet developed from the DC-10 with a stretched fuselage and revised wing and cockpit.
A side-by-side touring motorglider used for both powered flying and soaring.
Epic's experimental light-jet project, represented in simulation by Aerobask.
A twin-turboprop regional airliner developed through Swedish and American industrial cooperation.
A very light twin jet developed from the Eclipse 500.
An enlarged Velocity kit aircraft with a canard and rear-mounted pusher propeller.
Regional flying built around a high wing, two turboprops and short sectors.
A rear-engined trijet built to bring jet service to shorter routes and smaller airports.
A flyable interpretation of Testors’ 1980s speculative stealth-fighter design.
A composite, low-wing touring single with fixed gear and a turbocharged engine.
Mooney's four-seat piston family, developed through many touring-aircraft variants.
A corrugated-metal, three-engine transport from the formative years of airline travel.
An Italian light aircraft known for military training and aerobatic use.
A long-running touring single, familiar in both V-tail and conventional-tail forms.
Cessna's unusual piston-powered helicopter, marketed as the Skyhook.
A four-bladed utility helicopter developed from the LongRanger lineage.
A five-seat composite single whose development led to the diesel DA50 RG.
An unpowered military cargo glider designed to deliver troops and equipment behind a tow aircraft.
A medium commercial helicopter designed for passenger and utility transport.
A four-engine airliner whose history also includes long-range maritime military service.
A close-air-support aircraft with a straight wing, twin tail and two widely separated jet engines.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A two-seat amphibian with a flying-boat hull and a pusher engine above the cabin.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.