Epic Victory ↗
Epic's experimental light-jet project, represented in simulation by Aerobask.
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Epic's experimental light-jet project, represented in simulation by Aerobask.
A streamlined light twin helicopter, with the later Bell 230 in the same family.
A compact racing aeroplane built around a large radial engine and very short fuselage.
A tandem-seat light aircraft with a streamlined low-wing layout.
Diamond's four-seat light twin, developed with diesel-powered versions.
A small two-seat piston helicopter with a two-bladed main rotor.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A shorter wide-body Airbus from the transition to two-pilot, electronic-instrument cockpits.
A push-pull twin with one engine at each end of the central fuselage.
A jet-powered military transport designed for both strategic loads and tactical airfield access.
A wartime fighter developed from the earlier Curtiss P-36.
A four-seat, pressurised kit aircraft with a composite airframe and retractable landing gear.
A single-seat competition sailplane offered in Standard and 18-metre configurations.
A pioneering all-metal transport with an enclosed passenger cabin and corrugated skin.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
Pipistrel's streamlined four-seat composite-aircraft design.
A high-wing utility aircraft known for short-field work and a broad choice of working configurations.
A long-range twin designed around a new wide-body airframe and extensive composite construction.
A three-engine airliner that became a mainstay of Soviet and Russian passenger transport.
A large long-haul twin that introduced Boeing's first commercial fly-by-wire airliner flight controls.
A modern medium twin-engine helicopter developed as a successor to the Dauphin line.
A late-1930s cabin aircraft with metal construction and retractable landing gear.
SOCATA's touring-aircraft family, including the Tobago and Trinidad.
A box-shaped utility twin whose cabin and rear access are central to its design.
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