Epic Victory ↗
Epic's experimental light-jet project, represented in simulation by Aerobask.
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Epic's experimental light-jet project, represented in simulation by Aerobask.
A small two-seat piston helicopter with a two-bladed main rotor.
The JetRanger and LongRanger family: a familiar turbine-helicopter shape with distinct cabin lengths.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A regional turboprop family whose short early versions and larger Q400 have different proportions and systems.
A modern utility single whose family includes both tailwheel and nosewheel configurations.
A six-engine heavy transport created for exceptionally large external and internal loads.
A tandem-seat light aircraft with a streamlined low-wing layout.
A 1920s flying boat with two engines arranged in tandem above the wing.
A compact Italian light twin with a shoulder wing and metal airframe.
A pressurised four-engine piston transport from the last major generation before the jet airliner.
Tecnam's two-seat, low-wing Sierra, introduced in the early 2000s.
A long-range strategic bomber with a swept wing and eight jet engines in paired pods.
A radial-engine trainer that also served in combat and civilian warbird roles.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A small twin-engine amphibian that moved from business transport into military and utility service.
Airbus's first production aircraft, built around a twin-engine wide-body layout.
RotorWay's two-seat kit-helicopter family, with piston and turbine simulator interpretations.
Cirrus's first type-certified aircraft, a composite piston single.
Piper's two-seat trainer with fixed tricycle landing gear.
A rear-engined trijet built to bring jet service to shorter routes and smaller airports.
A long-range twin whose programme emphasised composite construction and more electrically powered systems.
A compact rear-engined jet designed for short-haul regional airline work.
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