DG Aviation LS8-18 ↗
A single-seat competition sailplane offered in Standard and 18-metre configurations.
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A single-seat competition sailplane offered in Standard and 18-metre configurations.
A long-range twin whose programme emphasised composite construction and more electrically powered systems.
Tecnam's two-seat, low-wing Sierra, introduced in the early 2000s.
Embraer's regional-jet family, from the ERJ 135 to the longer ERJ 145.
A large long-haul twin that introduced Boeing's first commercial fly-by-wire airliner flight controls.
A vast inter-war flying boat with twelve engines arranged in six paired installations.
A small three-engine demonstrator created to explore technologies for a future supersonic airliner.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
Dassault's long-range Falcon 8X, developed from the three-engine 7X.
A two-seat naval fighter with variable-sweep wings and a cockpit built around pilot and radar-intercept officer roles.
A composite touring single with a whole-aircraft parachute and several generations of avionics.
A European variable-sweep combat-aircraft family with distinct strike and interceptor versions.
A wartime fighter developed from the earlier Curtiss P-36.
A tandem two-seat sailplane family used for training and cross-country soaring.
A very large single-engine biplane designed for practical work from modest airfields.
A corrugated-metal, three-engine transport from the formative years of airline travel.
An unpowered military cargo glider designed to deliver troops and equipment behind a tow aircraft.
Epic's experimental light-jet project, represented in simulation by Aerobask.
A modern composite twin with a roomy cabin and two wing-mounted piston engines.
A compact rear-engined jet designed for short-haul regional airline work.
A tandem-seat utility aircraft whose light structure and high wing suit bush, towing and recreational work.
A twin-turbine Huey descendant with a four-blade main rotor.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
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