Tecnam P2008 ↗
A two-seat Tecnam high-wing aircraft combining composite and metal construction.
Explore the aircraft. Find your simulator. Follow the sources.
A two-seat Tecnam high-wing aircraft combining composite and metal construction.
An amphibious turboprop designed around scooping water and delivering it to fires.
A compact rear-engined jet designed for short-haul regional airline work.
A single-engine utility helicopter known as the Écureuil, Squirrel and AStar.
A swept-wing business jet designed around high subsonic cruise speed.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
A family of single-aisle airliners built around sidesticks, electronic flight controls and a shared cockpit.
A First World War trainer that became a familiar sight in the barnstorming era.
A corrugated-metal, three-engine transport from the formative years of airline travel.
A three-engine airliner that became a mainstay of Soviet and Russian passenger transport.
A late-1930s cabin aircraft with metal construction and retractable landing gear.
RotorWay's two-seat kit-helicopter family, with piston and turbine simulator interpretations.
A compact twin-engine helicopter widely used for medical, police and training work.
A tandem two-seat sailplane designed for instruction and broader soaring use.
Cessna's unusual piston-powered helicopter, marketed as the Skyhook.
Ted Smith's piston twin, later produced by Piper as the Aerostar.
A cabin biplane with the lower wing placed ahead of the upper one.
A compact Japanese twin turboprop with a high wing and pressurised cabin.
A twin-aisle Boeing designed alongside the 757's generation of two-pilot flight decks.
A five-seat turbine helicopter developed from Robinson's smaller piston-helicopter line.
A large amphibious flying boat built around maritime rescue and utility transport.
A radial-engined light transport whose long career covered passengers, freight and military training.
A box-shaped utility twin whose cabin and rear access are central to its design.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
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