Phoenix Air U15 Phoenix ↗
A two-seat touring motorglider with interchangeable wing tips.
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A two-seat touring motorglider with interchangeable wing tips.
A long-range fighter whose different engine and canopy developments produced several distinct forms.
A low-wing piston family that spans simple trainers, touring aircraft and retractable-gear Arrows.
A low-wing agricultural Cessna with a cockpit and hopper arranged around the job.
A tandem-seat light aircraft with a streamlined low-wing layout.
A twin-radial military transport with a rear ramp and short-field design priorities.
A heavy transport helicopter whose two large rotors remove the need for a tail rotor.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A high-wing utility aircraft known for short-field work and a broad choice of working configurations.
An enclosed, two-seat autogyro with side-by-side seating and a pusher propeller.
Pipistrel's streamlined four-seat composite-aircraft design.
A four-engine airliner whose history also includes long-range maritime military service.
A twin-turbine Huey descendant with a four-blade main rotor.
A side-by-side military trainer with a low wing and fixed tricycle landing gear.
A pressurised twin turboprop with a canard, composite airframe and rear-facing propellers.
A tandem-seat jet trainer that also found a second life in civilian display and racing.
A DC-10-derived tanker that combined aerial refuelling with passenger and cargo transport.
Ted Smith's piston twin, later produced by Piper as the Aerostar.
A single-seat aerobatic monoplane that also became a familiar air-racing aircraft.
A European variable-sweep combat-aircraft family with distinct strike and interceptor versions.
A side-by-side two-seat sailplane with a retractable powerplant for self-launching.
A simulator-designed very light jet using the Citation Mustang as a reference.
A long-range twin whose programme emphasised composite construction and more electrically powered systems.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.