Velocity XL ↗
An enlarged Velocity kit aircraft with a canard and rear-mounted pusher propeller.
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An enlarged Velocity kit aircraft with a canard and rear-mounted pusher propeller.
A twin-engine business jet designed to retain some of the utility flexibility associated with the PC-12.
The fixed-gear, six-cylinder touring branch of Piper's PA-28 family.
A streamlined twin-engine helicopter with a Fenestron tail rotor and retractable landing gear.
Avro's delta-wing bomber, developed for Britain's postwar strategic force.
A French two-seat aerobatic trainer with side-by-side seating and a distinctive curved wing outline.
The four-engine Flying Fortress, a major American bomber of the Second World War.
An amphibious turboprop designed around scooping water and delivering it to fires.
The Huey: a turbine-powered utility helicopter with a broad cabin and an unmistakable two-bladed rotor.
A 1920s transport family that developed from a single-engine airliner into a trimotor.
A corrugated-metal, three-engine transport from the formative years of airline travel.
A single-engine turboprop workhorse for passenger services, freight and remote-area transport.
A four-seat composite touring and training aircraft developed from Diamond's smaller two-seater.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A turbine-powered utility helicopter with a broad cabin and a long international service history.
A twin-aisle Boeing designed alongside the 757's generation of two-pilot flight decks.
A three-engine airliner that became a mainstay of Soviet and Russian passenger transport.
BRM Aero's two-seat B23, represented in MSFS by Airfoillabs.
A four-engine Airbus wide-body developed in parallel with the A330.
A pressurised single-engine turboprop family that combines a compact cabin with retractable gear.
A long-range strategic bomber with a swept wing and eight jet engines in paired pods.
Epic's experimental light-jet project, represented in simulation by Aerobask.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
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