Airbus Helicopter H225 ↗
A large twin-engine helicopter from the Super Puma line, used for offshore and public-service work.
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A large twin-engine helicopter from the Super Puma line, used for offshore and public-service work.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A Swedish reconnaissance and dive-bombing aircraft from the early 1940s.
A compact twin-engine transport helicopter with retractable gear and a long development history.
A midsize business jet developed by Bombardier’s Learjet division.
A European variable-sweep combat-aircraft family with distinct strike and interceptor versions.
A long-range trijet developed from the DC-10 with a stretched fuselage and revised wing and cockpit.
An enclosed gyroplane represented in VSKYLABS’ X-Plane fleet.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A swept-wing business jet designed around high subsonic cruise speed.
A light turbine helicopter whose land-based Scout and naval Wasp branches served different jobs.
The fixed-gear, six-cylinder touring branch of Piper's PA-28 family.
A vast inter-war flying boat with twelve engines arranged in six paired installations.
A pressurised cabin-class piston twin, from the tip-tanked 414 to the longer-wing 414A and its many aftermarket conversions.
A cabin-class piston twin designed for commuter, cargo and utility work.
A twin-turboprop family whose smaller conventional-tail and larger T-tail branches have distinct identities.
A heavy-lift helicopter built around an open frame and an external working load.
A twin-radial airliner that helped make practical passenger transport a regular business.
A British jet trainer with tandem seating and a long military training career.
A twin-turbine Huey descendant with a four-blade main rotor.
A wooden touring-aircraft family recognisable by the upward-angled outer wing panels.
Tecnam's two-seat, low-wing Sierra, introduced in the early 2000s.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.