Epic Victory ↗
Epic's experimental light-jet project, represented in simulation by Aerobask.
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Epic's experimental light-jet project, represented in simulation by Aerobask.
A long-range twin whose programme emphasised composite construction and more electrically powered systems.
A retractable-gear touring single with an all-metal airframe and a long-lived enthusiast following.
A short-haul jet family that evolved through several generations of engines, wings and flight decks.
A low-wing piston family that spans simple trainers, touring aircraft and retractable-gear Arrows.
A tandem two-seat sailplane family used for training and cross-country soaring.
A compact two-seat light aircraft with a high wing and a wide range of development variants.
An open, single-seat ultralight with its propeller behind the pilot.
Lockheed's tandem-seat Shooting Star jet trainer.
A 1920s transport family that developed from a single-engine airliner into a trimotor.
A twin-engine business jet designed to retain some of the utility flexibility associated with the PC-12.
A light business jet with a swept wing, rear-mounted engines and an integrated flight deck.
A large twin-engine helicopter from the Super Puma line, used for offshore and public-service work.
A shorter wide-body Airbus from the transition to two-pilot, electronic-instrument cockpits.
Tecnam's two-seat, low-wing Sierra, introduced in the early 2000s.
A modern composite twin with a roomy cabin and two wing-mounted piston engines.
Avro's delta-wing bomber, developed for Britain's postwar strategic force.
A four-seat high-wing single that spans generations of conventional instruments and glass cockpits.
The four-engine wide-body whose raised flight deck created one of aviation's most recognisable profiles.
An open-cockpit biplane trainer that found a second life in civilian flying.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
Ted Smith's piston twin, later produced by Piper as the Aerostar.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A stretched development of the DC-9 with rear-mounted engines and a five-abreast cabin.
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