VSKYLABS Skyscenders 76 ↗
Three fictional aircraft for exploring X-Plane’s atmosphere, terrain and extreme flight regimes.
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Three fictional aircraft for exploring X-Plane’s atmosphere, terrain and extreme flight regimes.
Tecnam's two-seat, low-wing Sierra, introduced in the early 2000s.
A tandem-seat jet trainer that also found a second life in civilian display and racing.
A heavy-lift helicopter built around an open frame and an external working load.
Ted Smith's piston twin, later produced by Piper as the Aerostar.
A twin-hull flying boat with its engines mounted together above the wing.
A high-wing light sport aircraft with a broad glazed cabin and tricycle landing gear.
A swept-wing business jet designed around high subsonic cruise speed.
A small observation-helicopter family with a rounded cabin and compact rotor system.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
A late-war single-seat jet fighter with its engine mounted above the fuselage.
A four-engine tactical transport built around a rear loading ramp and access to austere airfields.
A two-seat training single with a high wing and fixed tricycle landing gear.
A carbon-fibre aerobatic monoplane family with a dedicated air-racing branch.
A compact racing aeroplane built around a large radial engine and very short fuselage.
BRM Aero's two-seat B23, represented in MSFS by Airfoillabs.
A simulator-designed very light jet using the Citation Mustang as a reference.
A six-engine flying boat created for long-distance passenger travel over water.
A post-war Businessliner with a radial engine, cabin transport ambitions and tailwheel gear.
A two-seat naval fighter with variable-sweep wings and a cockpit built around pilot and radar-intercept officer roles.
A five-seat composite single whose development led to the diesel DA50 RG.
A corrugated-metal transport best known in its three-engine form.
A low-wing agricultural Cessna with a cockpit and hopper arranged around the job.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.