Epic Victory ↗
Epic's experimental light-jet project, represented in simulation by Aerobask.
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Epic's experimental light-jet project, represented in simulation by Aerobask.
A modern open-cockpit light aircraft that revives the corrugated-metal style of the 1929 A50.
A high-wing utility aircraft known for short-field work and a broad choice of working configurations.
A fixed-wing observation aircraft with a helicopter-like view from its glazed nose.
A four-seat touring family whose Commander 114 added a larger engine and further refinements.
A twin-radial military transport with a rear ramp and short-field design priorities.
A twin-radial airliner that helped make practical passenger transport a regular business.
A tailwheel utility single built around a high wing and a substantial working cabin.
A wartime fighter developed from the earlier Curtiss P-36.
BRM Aero's two-seat B23, represented in MSFS by Airfoillabs.
Avro's delta-wing bomber, developed for Britain's postwar strategic force.
The Stationair utility family, combining a high wing with fixed landing gear.
A long-range strategic bomber with a swept wing and eight jet engines in paired pods.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A modern utility single whose family includes both tailwheel and nosewheel configurations.
A large twin-engine helicopter from the Super Puma line, used for offshore and public-service work.
A huge wooden flying-boat prototype that made one brief flight in 1947.
A British utility twin built around short regional and practical transport work.
A large long-haul twin that introduced Boeing's first commercial fly-by-wire airliner flight controls.
A two-seat composite trainer with a low wing and a large canopy.
Mooney's four-seat piston family, developed through many touring-aircraft variants.
A four-seat piston helicopter with a two-blade main rotor and conventional tail rotor.
An open-cockpit biplane trainer that found a second life in civilian flying.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.