Pipistrel Panthera ↗
Pipistrel's streamlined four-seat composite-aircraft design.
Explore the aircraft. Find your simulator. Follow the sources.
Pipistrel's streamlined four-seat composite-aircraft design.
A late-1930s cabin aircraft with metal construction and retractable landing gear.
Beechcraft's Model 76, designed to introduce pilots to twin-engine flying.
An enclosed, two-seat autogyro with side-by-side seating and a pusher propeller.
A two-seat powered hang-glider trike with an open cockpit.
A post-war Czech light twin with a rounded cabin and engines carried on a low wing.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
A large twin-engine helicopter from the Super Puma line, used for offshore and public-service work.
Piper's two-seat trainer with fixed tricycle landing gear.
A very large single-engine biplane designed for practical work from modest airfields.
Dassault's long-range Falcon 8X, developed from the three-engine 7X.
A corrugated-metal transport best known in its three-engine form.
A radial-engined light transport whose long career covered passengers, freight and military training.
BRM Aero's two-seat B23, represented in MSFS by Airfoillabs.
Ted Smith's piston twin, later produced by Piper as the Aerostar.
A composite two-seat light sport aircraft with an unobstructed cantilever high wing.
A pressurised touring twin whose piston and turbine-conversion versions make a particularly interesting comparison.
Piper's PA-31 utility twin, used in commuter, cargo and corporate transport.
The four-engine wide-body whose raised flight deck created one of aviation's most recognisable profiles.
A compact Australian wartime fighter built around a radial engine.
A compact Italian light twin with a shoulder wing and metal airframe.
A pressurised four-engine piston transport from the last major generation before the jet airliner.
An enclosed-cabin development of the Bell 47, shaped for passenger and executive transport.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
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