Lancair Evolution ↗
A four-seat, pressurised kit aircraft with a composite airframe and retractable landing gear.
Explore the aircraft. Find your simulator. Follow the sources.
A four-seat, pressurised kit aircraft with a composite airframe and retractable landing gear.
A compact utility helicopter distinguished by its enclosed Fenestron tail rotor.
A vast inter-war flying boat with twelve engines arranged in six paired installations.
A post-war Businessliner with a radial engine, cabin transport ambitions and tailwheel gear.
A rear-engined trijet built to bring jet service to shorter routes and smaller airports.
An open-cockpit biplane trainer that found a second life in civilian flying.
A carbon-fibre aerobatic monoplane family with a dedicated air-racing branch.
A tailwheel utility single built around a high wing and a substantial working cabin.
A box-shaped utility twin whose cabin and rear access are central to its design.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A high-wing utility turboprop designed for short-field passenger and cargo work.
The purpose-built Ryan monoplane used by Charles Lindbergh for his 1927 solo Atlantic crossing.
A narrow-body twin developed as a new generation of medium-range airliner.
Epic's experimental light-jet project, represented in simulation by Aerobask.
A retractable-gear touring single with an all-metal airframe and a long-lived enthusiast following.
A Brazilian light trainer with a high wing, tandem seats and a simple utility layout.
A four-engine Airbus wide-body developed in parallel with the A330.
Ted Smith's piston twin, later produced by Piper as the Aerostar.
A five-seat composite single whose development led to the diesel DA50 RG.
A long-range twin designed around a new wide-body airframe and extensive composite construction.
A very light twin jet developed from the Eclipse 500.
A radial-engine trainer that also served in combat and civilian warbird roles.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
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