Ford 4AT Trimotor ↗
A corrugated-metal, three-engine transport from the formative years of airline travel.
Explore the aircraft. Find your simulator. Follow the sources.
A corrugated-metal, three-engine transport from the formative years of airline travel.
The JetRanger and LongRanger family: a familiar turbine-helicopter shape with distinct cabin lengths.
Epic's experimental light-jet project, represented in simulation by Aerobask.
A four-engine jetliner that helped establish the shape of long-distance jet travel.
The four-engine Flying Fortress, a major American bomber of the Second World War.
A compact racing aeroplane built around a large radial engine and very short fuselage.
A two-seat training single with a high wing and fixed tricycle landing gear.
A four-abreast regional-jet family spanning the E170, E175, E190 and E195.
A four-seat touring family whose Commander 114 added a larger engine and further refinements.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A small two-seat piston helicopter with a two-bladed main rotor.
A twin-hull flying boat with its engines mounted together above the wing.
A compact Japanese twin turboprop with a high wing and pressurised cabin.
A corrugated-metal transport best known in its three-engine form.
A very light twin jet developed from the Eclipse 500.
A compact Australian wartime fighter built around a radial engine.
A flyable interpretation of Testors’ 1980s speculative stealth-fighter design.
A cabin-class piston twin designed for commuter, cargo and utility work.
A tandem-seat utility aircraft whose light structure and high wing suit bush, towing and recreational work.
A midsize business jet developed by Bombardier’s Learjet division.
A compact Italian light twin with a shoulder wing and metal airframe.
A small open gyroplane with an unpowered rotor and pusher propulsion.
A high-wing utility turboprop designed for short-field passenger and cargo work.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.