Cessna 152 / Aerobat ↗
A two-seat training single with a high wing and fixed tricycle landing gear.
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A two-seat training single with a high wing and fixed tricycle landing gear.
A four-seat touring family whose Commander 114 added a larger engine and further refinements.
Two related Dutch regional jets developed from the F28 lineage.
The H130 utility helicopter, descended from the AS350 and fitted with a Fenestron.
A long-haul twin whose family spans passenger, freight and specialist transport roles.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A close-air-support aircraft with a straight wing, twin tail and two widely separated jet engines.
The JetRanger and LongRanger family: a familiar turbine-helicopter shape with distinct cabin lengths.
Epic's experimental light-jet project, represented in simulation by Aerobask.
A small open gyroplane with an unpowered rotor and pusher propulsion.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A modern two-seat piston helicopter designed around the training role.
A modern medium twin-engine helicopter developed as a successor to the Dauphin line.
A swept-wing business jet designed around high subsonic cruise speed.
A compact Czech touring aircraft with side-by-side seats and a streamlined low-wing airframe.
A post-war Businessliner with a radial engine, cabin transport ambitions and tailwheel gear.
A cabin biplane with the lower wing placed ahead of the upper one.
The Mitchell medium bomber, named for aviation advocate Billy Mitchell.
A side-by-side touring motorglider used for both powered flying and soaring.
The four-engine wide-body whose raised flight deck created one of aviation's most recognisable profiles.
A heavy transport helicopter whose two large rotors remove the need for a tail rotor.
Cirrus's first type-certified aircraft, a composite piston single.
A compact two-seat light aircraft with a high wing and a wide range of development variants.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.