Epic Victory ↗
Epic's experimental light-jet project, represented in simulation by Aerobask.
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Epic's experimental light-jet project, represented in simulation by Aerobask.
A Hungarian two-seat light helicopter powered by a Rotax 915 iS.
A wide-cabin business-jet family that developed from Canadair's original Challenger programme.
Dassault's long-range Falcon 8X, developed from the three-engine 7X.
A tandem two-seat sailplane designed for instruction and broader soaring use.
A composite amphibian that carries Dornier's centreline engine arrangement into the turboprop era.
A twin-turboprop utility aircraft developed by Reims Aviation with Cessna.
The Mitchell medium bomber, named for aviation advocate Billy Mitchell.
A box-shaped utility twin whose cabin and rear access are central to its design.
A late-1930s cabin aircraft with metal construction and retractable landing gear.
A large amphibious flying boat built around maritime rescue and utility transport.
A large twin-radial transport that carried heavy loads through wartime and post-war freight service.
Lockheed's tandem-seat Shooting Star jet trainer.
Embraer's regional-jet family, from the ERJ 135 to the longer ERJ 145.
A tandem-seat utility aircraft whose light structure and high wing suit bush, towing and recreational work.
A midsize business jet developed by Bombardier’s Learjet division.
A four-abreast regional-jet family spanning the E170, E175, E190 and E195.
A pressurised single-engine turboprop family that combines a compact cabin with retractable gear.
A two-seat training single with a high wing and fixed tricycle landing gear.
A pioneering light helicopter whose bubble cabin and exposed structure became widely recognisable.
A long-range twin designed around a new wide-body airframe and extensive composite construction.
A compact two-seat light aircraft with a high wing and a wide range of development variants.
Cessna's unusual piston-powered helicopter, marketed as the Skyhook.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.