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Three fictional aircraft for exploring X-Plane’s atmosphere, terrain and extreme flight regimes.
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Three fictional aircraft for exploring X-Plane’s atmosphere, terrain and extreme flight regimes.
A twin-turbine Huey descendant with a four-blade main rotor.
Lockheed's wide-body TriStar, with three RB211 engines and a distinctive tail intake.
A twin-turboprop family whose smaller conventional-tail and larger T-tail branches have distinct identities.
A two-seat composite trainer with a low wing and a large canopy.
A twin-engine business jet designed to retain some of the utility flexibility associated with the PC-12.
A tandem-seat canard homebuilt with a pusher engine and distinctive winglets.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
Piper's two-seat trainer with fixed tricycle landing gear.
A European variable-sweep combat-aircraft family with distinct strike and interceptor versions.
A long-range strategic bomber with a swept wing and eight jet engines in paired pods.
A twin-turboprop utility aircraft developed by Reims Aviation with Cessna.
A low-wing agricultural Cessna with a cockpit and hopper arranged around the job.
A midsize business jet developed by Bombardier’s Learjet division.
A four-seat, pressurised kit aircraft with a composite airframe and retractable landing gear.
A late-1930s cabin aircraft with metal construction and retractable landing gear.
A pressurised twin turboprop with a canard, composite airframe and rear-facing propellers.
An Italian light aircraft known for military training and aerobatic use.
The fixed-gear, six-cylinder touring branch of Piper's PA-28 family.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A tandem-seat homebuilt jet with composite construction and retractable landing gear.
A four-seat piston helicopter with a two-blade main rotor and conventional tail rotor.
A family of single-aisle airliners built around sidesticks, electronic flight controls and a shared cockpit.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.