Cirrus Vision SF50 ↗
A personal jet with one engine above the rear fuselage and a distinctive V-tail.
Explore the aircraft. Find your simulator. Follow the sources.
A personal jet with one engine above the rear fuselage and a distinctive V-tail.
Lockheed's wide-body TriStar, with three RB211 engines and a distinctive tail intake.
The Mitchell medium bomber, named for aviation advocate Billy Mitchell.
Lockheed's tandem-seat Shooting Star jet trainer.
A six-engine heavy transport created for exceptionally large external and internal loads.
A long-running touring single, familiar in both V-tail and conventional-tail forms.
A twin-engine business jet designed to retain some of the utility flexibility associated with the PC-12.
A modern open-cockpit light aircraft that revives the corrugated-metal style of the 1929 A50.
The H130 utility helicopter, descended from the AS350 and fitted with a Fenestron.
A modern utility single whose family includes both tailwheel and nosewheel configurations.
A carrier-capable multirole fighter, larger than the earlier Hornet from which it developed.
A two-seat light aircraft with folding wings and a choice of nosewheel or tailwheel gear.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
A simulated twin-turbine helicopter that explores no-tail-rotor anti-torque control.
A post-war Businessliner with a radial engine, cabin transport ambitions and tailwheel gear.
A two-seat powered hang-glider trike with an open cockpit.
A Belgian light helicopter with two seats arranged side by side.
A high-wing light sport aircraft with a broad glazed cabin and tricycle landing gear.
A corrugated-metal transport best known in its three-engine form.
A box-shaped utility twin whose cabin and rear access are central to its design.
A jet-powered military transport designed for both strategic loads and tactical airfield access.
An early CRJ regional jet with rear-mounted engines and a small airliner flight deck.
Three fictional aircraft for exploring X-Plane’s atmosphere, terrain and extreme flight regimes.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.