Junkers F13 ↗
A pioneering all-metal transport with an enclosed passenger cabin and corrugated skin.
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A pioneering all-metal transport with an enclosed passenger cabin and corrugated skin.
A push-pull twin with one engine at each end of the central fuselage.
Epic's experimental light-jet project, represented in simulation by Aerobask.
A wartime fighter developed from the earlier Curtiss P-36.
A side-by-side two-seat sailplane with a retractable powerplant for self-launching.
Piper's two-seat trainer with fixed tricycle landing gear.
Mooney's four-seat piston family, developed through many touring-aircraft variants.
A light two-seat helicopter with a side-by-side cabin and a semi-rigid main rotor.
A twin-radial airliner that helped make practical passenger transport a regular business.
A swept-wing business jet designed around high subsonic cruise speed.
Diamond's four-seat light twin, developed with diesel-powered versions.
A twin-radial military transport with a rear ramp and short-field design priorities.
A cabin-class piston twin designed for commuter, cargo and utility work.
A light turbine helicopter whose land-based Scout and naval Wasp branches served different jobs.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A four-seat touring family whose Commander 114 added a larger engine and further refinements.
A long-haul twin whose family spans passenger, freight and specialist transport roles.
A three-engine airliner that became a mainstay of Soviet and Russian passenger transport.
The four-engine wide-body whose raised flight deck created one of aviation's most recognisable profiles.
A midsize business jet developed by Bombardier’s Learjet division.
A very large single-engine biplane designed for practical work from modest airfields.
A family of single-aisle airliners built around sidesticks, electronic flight controls and a shared cockpit.
A six-engine heavy transport created for exceptionally large external and internal loads.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.