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Two related Dutch regional jets developed from the F28 lineage.
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Two related Dutch regional jets developed from the F28 lineage.
Epic's experimental light-jet project, represented in simulation by Aerobask.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A compact aerobatic biplane family with both single-seat and tandem-seat branches.
A super-midsize business jet with a swept wing, rear-mounted engines and an integrated glass cockpit.
A very light twin jet developed from the Eclipse 500.
The retractable member of Beechcraft’s Musketeer family: a roomy, four-cylinder travelling aircraft with an unusually large baggage door.
Mooney's four-seat piston family, developed through many touring-aircraft variants.
A pressurised four-engine piston transport from the last major generation before the jet airliner.
Dassault's long-range Falcon 8X, developed from the three-engine 7X.
A four-engine military turboprop designed to combine tactical access with long-distance transport.
A four-engine Airbus wide-body developed in parallel with the A330.
A tandem-seat autogyro prototype developed around transport and observation roles.
RotorWay's two-seat kit-helicopter family, with piston and turbine simulator interpretations.
A long-haul twin whose family spans passenger, freight and specialist transport roles.
A tandem-seat development of Scheibe’s touring motorglider family.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A turbine-powered utility helicopter with a broad cabin and a long international service history.
A streamlined light twin helicopter, with the later Bell 230 in the same family.
A two-seat touring motorglider with interchangeable wing tips.
A tailwheel utility aircraft with a high wing and a large cabin loading door.
Tecnam's two-seat, low-wing Sierra, introduced in the early 2000s.
A composite touring single with a whole-aircraft parachute and several generations of avionics.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.