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Three fictional aircraft for exploring X-Plane’s atmosphere, terrain and extreme flight regimes.
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Three fictional aircraft for exploring X-Plane’s atmosphere, terrain and extreme flight regimes.
A simulator-designed very light jet using the Citation Mustang as a reference.
A twin-engine utility helicopter with roots in the BK 117 and EC145 families.
A small two-seat piston helicopter with a two-bladed main rotor.
A British utility twin built around short regional and practical transport work.
A four-engine jetliner that helped establish the shape of long-distance jet travel.
A high-wing light sport aircraft with a broad glazed cabin and tricycle landing gear.
Diamond's four-seat light twin, developed with diesel-powered versions.
A Canadian tandem-seat trainer developed after the Second World War.
A single-seat competition sailplane offered in Standard and 18-metre configurations.
A jet-powered military transport designed for both strategic loads and tactical airfield access.
Ted Smith's piston twin, later produced by Piper as the Aerostar.
A twin-turbine Huey descendant with a four-blade main rotor.
A pressurised regional airliner with a high wing and two Rolls-Royce Dart turboprops.
Epic's experimental light-jet project, represented in simulation by Aerobask.
A two-seat naval fighter with variable-sweep wings and a cockpit built around pilot and radar-intercept officer roles.
The turboprop-powered member of Beechcraft’s tandem-seat Mentor training family.
A corrugated-metal transport best known in its three-engine form.
A tandem-seat homebuilt jet with composite construction and retractable landing gear.
A two-seat, twin-engine fighter that served naval and land-based air forces in many roles.
A twin-hull flying boat with its engines mounted together above the wing.
A family of single-aisle airliners built around sidesticks, electronic flight controls and a shared cockpit.
A utility-aircraft family whose stretched 207 branch trades compact proportions for more cabin space.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.