TorqueSim Pocket Rocket ↗
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
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TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A wide-cabin business-jet family that developed from Canadair's original Challenger programme.
A medium commercial helicopter designed for passenger and utility transport.
A specialised reconnaissance aircraft designed for very high altitude and sustained supersonic flight.
An amphibious turboprop designed around scooping water and delivering it to fires.
Pipistrel's streamlined four-seat composite-aircraft design.
Tecnam's four-seat high-wing single, built with metal and carbon-fibre components.
A First World War trainer that became a familiar sight in the barnstorming era.
An enclosed gyroplane represented in VSKYLABS’ X-Plane fleet.
A close-air-support aircraft with a straight wing, twin tail and two widely separated jet engines.
A modern two-seat piston helicopter designed around the training role.
A tandem two-seat sailplane designed for instruction and broader soaring use.
A personal jet with one engine above the rear fuselage and a distinctive V-tail.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
Epic's experimental light-jet project, represented in simulation by Aerobask.
Ted Smith's piston twin, later produced by Piper as the Aerostar.
The four-engine Flying Fortress, a major American bomber of the Second World War.
A large twin-radial transport that carried heavy loads through wartime and post-war freight service.
A large amphibious flying boat built around maritime rescue and utility transport.
A British utility twin built around short regional and practical transport work.
A small two-seat piston helicopter with a two-bladed main rotor.
A composite two-seat light sport aircraft with an unobstructed cantilever high wing.
A Hungarian two-seat light helicopter powered by a Rotax 915 iS.
A four-engine tactical transport built around a rear loading ramp and access to austere airfields.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.