Cessna 172 Skyhawk ↗
A four-seat high-wing single that spans generations of conventional instruments and glass cockpits.
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A four-seat high-wing single that spans generations of conventional instruments and glass cockpits.
A personal jet with one engine above the rear fuselage and a distinctive V-tail.
A tandem two-seat sailplane family used for training and cross-country soaring.
The Huey: a turbine-powered utility helicopter with a broad cabin and an unmistakable two-bladed rotor.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
Dassault's long-range Falcon 8X, developed from the three-engine 7X.
A close-air-support aircraft with a straight wing, twin tail and two widely separated jet engines.
A lightweight short-field aircraft with a specialised wing and tall, shock-absorbing landing gear.
A small open gyroplane with an unpowered rotor and pusher propulsion.
The purpose-built Ryan monoplane used by Charles Lindbergh for his 1927 solo Atlantic crossing.
The CJ4 belongs to Cessna's light-jet line, with two rear-mounted engines and a T-tail.
A heavy transport helicopter whose two large rotors remove the need for a tail rotor.
A European variable-sweep combat-aircraft family with distinct strike and interceptor versions.
A tandem-seat light aircraft with a streamlined low-wing layout.
A carrier-capable multirole fighter, larger than the earlier Hornet from which it developed.
A huge wooden flying-boat prototype that made one brief flight in 1947.
Tecnam's four-seat high-wing single, built with metal and carbon-fibre components.
A large long-haul twin that introduced Boeing's first commercial fly-by-wire airliner flight controls.
A three-engine airliner that became a mainstay of Soviet and Russian passenger transport.
A simulator-designed very light jet using the Citation Mustang as a reference.
A composite two-seat light sport aircraft with an unobstructed cantilever high wing.
Lockheed's wide-body TriStar, with three RB211 engines and a distinctive tail intake.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A long-range fighter whose different engine and canopy developments produced several distinct forms.
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