Dassault Falcon 8X ↗
Dassault's long-range Falcon 8X, developed from the three-engine 7X.
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Dassault's long-range Falcon 8X, developed from the three-engine 7X.
A four-engine airliner that brought pressurised-cabin travel into scheduled service.
A compact Italian light twin with a shoulder wing and metal airframe.
A large twin-radial transport that carried heavy loads through wartime and post-war freight service.
A family of single-aisle airliners built around sidesticks, electronic flight controls and a shared cockpit.
A four-seat kit-built touring aircraft that expanded the RV family beyond two-seat designs.
A long-running touring single, familiar in both V-tail and conventional-tail forms.
Lockheed's wide-body TriStar, with three RB211 engines and a distinctive tail intake.
A two-seat composite trainer with a low wing and a large canopy.
A five-seat turbine helicopter developed from Robinson's smaller piston-helicopter line.
A late-war single-seat jet fighter with its engine mounted above the fuselage.
A streamlined light twin helicopter, with the later Bell 230 in the same family.
A side-by-side touring motorglider used for both powered flying and soaring.
A late member of the Nieuport V-strut scout family, remembered both as a First World War fighter and as an advanced trainer.
A First World War trainer that became a familiar sight in the barnstorming era.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
The second-generation Harrier, designed around vectored thrust and short-field operation.
Lockheed's tandem-seat Shooting Star jet trainer.
A tandem-seat homebuilt jet with composite construction and retractable landing gear.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A four-engine Airbus wide-body developed in parallel with the A330.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.