Airbus A300-600R ↗
Airbus's first production aircraft, built around a twin-engine wide-body layout.
Explore the aircraft. Find your simulator. Follow the sources.
Airbus's first production aircraft, built around a twin-engine wide-body layout.
A short-haul jet family that evolved through several generations of engines, wings and flight decks.
A compact two-seat light aircraft with a high wing and a wide range of development variants.
A high-wing twin turboprop developed for regional freight and passenger transport.
A cabin biplane with the lower wing placed ahead of the upper one.
A four-engine Airbus wide-body developed in parallel with the A330.
A compact Australian wartime fighter built around a radial engine.
A side-by-side two-seat sailplane with a retractable powerplant for self-launching.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A radial-engined utility aircraft closely associated with bush flying and float operations.
A single-seat helicopter originally developed as a homebuilt kit.
A close-air-support aircraft with a straight wing, twin tail and two widely separated jet engines.
A carbon-fibre aerobatic monoplane family with a dedicated air-racing branch.
A flyable interpretation of Testors’ 1980s speculative stealth-fighter design.
A twin-aisle Boeing designed alongside the 757's generation of two-pilot flight decks.
An open, single-seat ultralight with its propeller behind the pilot.
The Stationair utility family, combining a high wing with fixed landing gear.
An experimental French helicopter with two coaxial, counter-rotating rotors.
A shorter wide-body Airbus from the transition to two-pilot, electronic-instrument cockpits.
A post-war Czech light twin with a rounded cabin and engines carried on a low wing.
A two-seat amphibian with a flying-boat hull and a pusher engine above the cabin.
Dassault's long-range Falcon 8X, developed from the three-engine 7X.
Piper's two-seat trainer with fixed tricycle landing gear.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.