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Three fictional aircraft for exploring X-Plane’s atmosphere, terrain and extreme flight regimes.
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Three fictional aircraft for exploring X-Plane’s atmosphere, terrain and extreme flight regimes.
A powered hang-glider wing above an amphibious inflatable boat.
A tailwheel utility aircraft with a high wing and a large cabin loading door.
Mooney's four-seat piston family, developed through many touring-aircraft variants.
A Canadian tandem-seat trainer developed after the Second World War.
A wooden touring-aircraft family recognisable by the upward-angled outer wing panels.
A carbon-fibre aerobatic monoplane family with a dedicated air-racing branch.
A military transport developed from the DC-3, used for cargo, troops, parachuting and glider towing.
A lightweight pusher family with an enclosed cabin and a high, braced wing.
A two-seat light amphibian with a compact boat hull and a pusher propeller.
A four-seat composite touring and training aircraft developed from Diamond's smaller two-seater.
A wide-cabin business-jet family that developed from Canadair's original Challenger programme.
A long-range strategic bomber with a swept wing and eight jet engines in paired pods.
Two related Dutch regional jets developed from the F28 lineage.
A side-by-side military trainer with a low wing and fixed tricycle landing gear.
A twin-hull flying boat with its engines mounted together above the wing.
A shorter wide-body Airbus from the transition to two-pilot, electronic-instrument cockpits.
A four-bladed utility helicopter developed from the LongRanger lineage.
A twin-aisle Boeing designed alongside the 757's generation of two-pilot flight decks.
The Mitchell medium bomber, named for aviation advocate Billy Mitchell.
A long-haul twin whose family spans passenger, freight and specialist transport roles.
A small observation-helicopter family with a rounded cabin and compact rotor system.
A four-engine tactical transport built around a rear loading ramp and access to austere airfields.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.