Ford 4AT Trimotor ↗
A corrugated-metal, three-engine transport from the formative years of airline travel.
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A corrugated-metal, three-engine transport from the formative years of airline travel.
A five-seat composite single whose development led to the diesel DA50 RG.
A high-wing utility turboprop designed for short-field passenger and cargo work.
SOCATA's touring-aircraft family, including the Tobago and Trinidad.
A late-1930s cabin aircraft with metal construction and retractable landing gear.
A four-bladed utility helicopter developed from the LongRanger lineage.
A shorter wide-body Airbus from the transition to two-pilot, electronic-instrument cockpits.
A wartime fighter developed from the earlier Curtiss P-36.
A light turbine helicopter whose land-based Scout and naval Wasp branches served different jobs.
A push-pull twin with one engine at each end of the central fuselage.
A tailwheel utility aircraft with a high wing and a large cabin loading door.
A very large single-engine biplane designed for practical work from modest airfields.
A four-engine military turboprop designed to combine tactical access with long-distance transport.
Avro's delta-wing bomber, developed for Britain's postwar strategic force.
A wide-cabin business-jet family that developed from Canadair's original Challenger programme.
A radial-engined utility aircraft closely associated with bush flying and float operations.
A purpose-built aerobatic monoplane family developed by pilot and designer Walter Extra.
Regional flying built around a high wing, two turboprops and short sectors.
A late-war single-seat jet fighter with its engine mounted above the fuselage.
A rear-engined trijet built to bring jet service to shorter routes and smaller airports.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
Airbus's first production aircraft, built around a twin-engine wide-body layout.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.