Robinson R22 Beta II ↗
A small two-seat piston helicopter with a two-bladed main rotor.
Explore the aircraft. Find your simulator. Follow the sources.
A small two-seat piston helicopter with a two-bladed main rotor.
A First World War trainer that became a familiar sight in the barnstorming era.
Epic's experimental light-jet project, represented in simulation by Aerobask.
Airbus's first production aircraft, built around a twin-engine wide-body layout.
A compact Australian wartime fighter built around a radial engine.
A four-seat, pressurised kit aircraft with a composite airframe and retractable landing gear.
A lightweight pusher family with an enclosed cabin and a high, braced wing.
Lockheed's tandem-seat Shooting Star jet trainer.
A radial-engine trainer that also served in combat and civilian warbird roles.
A tailwheel utility aircraft with a high wing and a large cabin loading door.
A light turbine helicopter combining an Alouette II airframe with more powerful Alouette III components.
The CJ4 belongs to Cessna's light-jet line, with two rear-mounted engines and a T-tail.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A two-seat training single with a high wing and fixed tricycle landing gear.
A wide-cabin business-jet family that developed from Canadair's original Challenger programme.
A composite amphibian that carries Dornier's centreline engine arrangement into the turboprop era.
A four-engine airliner that brought pressurised-cabin travel into scheduled service.
A large amphibious flying boat built around maritime rescue and utility transport.
Lockheed's wide-body TriStar, with three RB211 engines and a distinctive tail intake.
A two-seat composite kit aircraft developed from the Lancair 320.
A medium commercial helicopter designed for passenger and utility transport.
A single-seat aerobatic monoplane that also became a familiar air-racing aircraft.
Diamond's four-seat light twin, developed with diesel-powered versions.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.