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Three fictional aircraft for exploring X-Plane’s atmosphere, terrain and extreme flight regimes.
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Three fictional aircraft for exploring X-Plane’s atmosphere, terrain and extreme flight regimes.
A twin-turboprop utility aircraft developed by Reims Aviation with Cessna.
A modern medium twin-engine helicopter developed as a successor to the Dauphin line.
The Stationair utility family, combining a high wing with fixed landing gear.
A simulated twin-turbine helicopter that explores no-tail-rotor anti-torque control.
The second-generation Harrier, designed around vectored thrust and short-field operation.
A wide-cabin business-jet family that developed from Canadair's original Challenger programme.
A late-1930s cabin aircraft with metal construction and retractable landing gear.
A small two-seat piston helicopter with a two-bladed main rotor.
A low-wing piston family that spans simple trainers, touring aircraft and retractable-gear Arrows.
Cessna's retractable-gear Centurion, a high-wing touring aircraft.
A narrow-body twin developed as a new generation of medium-range airliner.
A composite two-seat light sport aircraft with an unobstructed cantilever high wing.
Ted Smith's piston twin, later produced by Piper as the Aerostar.
Two related Dutch regional jets developed from the F28 lineage.
A push-pull twin with one engine at each end of the central fuselage.
A personal jet with one engine above the rear fuselage and a distinctive V-tail.
A cabin biplane with the lower wing placed ahead of the upper one.
A four-engine military turboprop designed to combine tactical access with long-distance transport.
A five-seat composite single whose development led to the diesel DA50 RG.
A modern utility single whose family includes both tailwheel and nosewheel configurations.
A long-range trijet developed from the DC-10 with a stretched fuselage and revised wing and cockpit.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
A family of single-aisle airliners built around sidesticks, electronic flight controls and a shared cockpit.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.