Mooney M20 family ↗
Mooney's four-seat piston family, developed through many touring-aircraft variants.
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Mooney's four-seat piston family, developed through many touring-aircraft variants.
A lightweight pusher family with an enclosed cabin and a high, braced wing.
A four-abreast regional-jet family spanning the E170, E175, E190 and E195.
Two related Dutch regional jets developed from the F28 lineage.
A twin-aisle Boeing designed alongside the 757's generation of two-pilot flight decks.
A modern utility single whose family includes both tailwheel and nosewheel configurations.
The H130 utility helicopter, descended from the AS350 and fitted with a Fenestron.
A six-seat composite single turboprop with a pressurised cabin and retractable gear.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
A compact Czech touring aircraft with side-by-side seats and a streamlined low-wing airframe.
BRM Aero's two-seat B23, represented in MSFS by Airfoillabs.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
Piper's PA-31 utility twin, used in commuter, cargo and corporate transport.
A twin-radial military transport with a rear ramp and short-field design priorities.
Three fictional aircraft for exploring X-Plane’s atmosphere, terrain and extreme flight regimes.
A single-engine turboprop workhorse for passenger services, freight and remote-area transport.
A light business jet with a swept wing, rear-mounted engines and an integrated flight deck.
A cabin biplane with the lower wing placed ahead of the upper one.
A swept-wing business jet designed around high subsonic cruise speed.
Airbus's first production aircraft, built around a twin-engine wide-body layout.
A tandem-seat development of Scheibe’s touring motorglider family.
The Huey: a turbine-powered utility helicopter with a broad cabin and an unmistakable two-bladed rotor.
A compact Australian wartime fighter built around a radial engine.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.