TorqueSim Pocket Rocket ↗
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
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TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
Pipistrel's streamlined four-seat composite-aircraft design.
A two-seat light amphibian with a compact boat hull and a pusher propeller.
An early CRJ regional jet with rear-mounted engines and a small airliner flight deck.
Piper's two-seat trainer with fixed tricycle landing gear.
A twin-radial airliner that helped make practical passenger transport a regular business.
A light two-seat helicopter with a side-by-side cabin and a semi-rigid main rotor.
A post-war Businessliner with a radial engine, cabin transport ambitions and tailwheel gear.
A two-seat powered hang-glider trike with an open cockpit.
A streamlined light twin helicopter, with the later Bell 230 in the same family.
A modern open-cockpit light aircraft that revives the corrugated-metal style of the 1929 A50.
Two related Dutch regional jets developed from the F28 lineage.
A British jet trainer with tandem seating and a long military training career.
A four-engine Airbus wide-body developed in parallel with the A330.
A long-range trijet developed from the DC-10 with a stretched fuselage and revised wing and cockpit.
A pressurised cabin-class piston twin, from the tip-tanked 414 to the longer-wing 414A and its many aftermarket conversions.
An experimental twin-boom racing aircraft commissioned by Bob Pond and designed by Burt Rutan.
The fixed-gear, six-cylinder touring branch of Piper's PA-28 family.
A four-engine airliner whose history also includes long-range maritime military service.
A simulator-designed very light jet using the Citation Mustang as a reference.
A compact Australian wartime fighter built around a radial engine.
A light turbine helicopter whose land-based Scout and naval Wasp branches served different jobs.
A four-engine tactical transport built around a rear loading ramp and access to austere airfields.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.