Cirrus Vision SF50 ↗
A personal jet with one engine above the rear fuselage and a distinctive V-tail.
Explore the aircraft. Find your simulator. Follow the sources.
A personal jet with one engine above the rear fuselage and a distinctive V-tail.
A very light twin jet developed from the Eclipse 500.
A modern medium twin-engine helicopter developed as a successor to the Dauphin line.
A twin-turboprop utility aircraft developed by Reims Aviation with Cessna.
A heavy-lift helicopter built around an open frame and an external working load.
The Stationair utility family, combining a high wing with fixed landing gear.
A single-engine utility helicopter known as the Écureuil, Squirrel and AStar.
The turboprop-powered member of Beechcraft’s tandem-seat Mentor training family.
Mooney's four-seat piston family, developed through many touring-aircraft variants.
Tecnam's two-seat, low-wing Sierra, introduced in the early 2000s.
A slender supersonic trainer with tandem seats and two small afterburning turbojets.
An enclosed gyroplane represented in VSKYLABS’ X-Plane fleet.
Pipistrel's streamlined four-seat composite-aircraft design.
A light turbine helicopter whose land-based Scout and naval Wasp branches served different jobs.
A Canadian tandem-seat trainer developed after the Second World War.
A carbon-fibre aerobatic monoplane family with a dedicated air-racing branch.
A four-seat, pressurised kit aircraft with a composite airframe and retractable landing gear.
A fixed-wing observation aircraft with a helicopter-like view from its glazed nose.
A late-1930s cabin aircraft with metal construction and retractable landing gear.
Epic's experimental light-jet project, represented in simulation by Aerobask.
An amphibious turboprop designed around scooping water and delivering it to fires.
A compact two-seat light aircraft with a high wing and a wide range of development variants.
An experimental twin-boom racing aircraft commissioned by Bob Pond and designed by Burt Rutan.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.