Eclipse 550 ↗
A very light twin jet developed from the Eclipse 500.
Explore the aircraft. Find your simulator. Follow the sources.
A very light twin jet developed from the Eclipse 500.
Three fictional aircraft for exploring X-Plane’s atmosphere, terrain and extreme flight regimes.
Diamond's four-seat light twin, developed with diesel-powered versions.
A two-seat training single with a high wing and fixed tricycle landing gear.
A side-by-side military trainer with a low wing and fixed tricycle landing gear.
A swept-wing business jet designed around high subsonic cruise speed.
Pipistrel's streamlined four-seat composite-aircraft design.
A four-engine airliner that brought pressurised-cabin travel into scheduled service.
A tandem-seat canard homebuilt with a pusher engine and distinctive winglets.
A tandem-seat autogyro prototype developed around transport and observation roles.
A flyable interpretation of Testors’ 1980s speculative stealth-fighter design.
Piper's two-seat trainer with fixed tricycle landing gear.
An amphibious turboprop designed around scooping water and delivering it to fires.
A four-engine airliner whose history also includes long-range maritime military service.
A cabin biplane with the lower wing placed ahead of the upper one.
A heavy-lift helicopter built around an open frame and an external working load.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
Lockheed's wide-body TriStar, with three RB211 engines and a distinctive tail intake.
A tandem-seat utility aircraft whose light structure and high wing suit bush, towing and recreational work.
A fixed-wing observation aircraft with a helicopter-like view from its glazed nose.
A carrier-capable multirole fighter, larger than the earlier Hornet from which it developed.
A single-seat aerobatic monoplane that also became a familiar air-racing aircraft.
A four-engine military turboprop designed to combine tactical access with long-distance transport.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.