TorqueSim Pocket Rocket ↗
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
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TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
Pipistrel's streamlined four-seat composite-aircraft design.
A long-haul twin whose family spans passenger, freight and specialist transport roles.
The purpose-built Ryan monoplane used by Charles Lindbergh for his 1927 solo Atlantic crossing.
A pressurised cabin-class piston twin, from the tip-tanked 414 to the longer-wing 414A and its many aftermarket conversions.
A large twin-engine helicopter from the Super Puma line, used for offshore and public-service work.
A single-engine utility helicopter known as the Écureuil, Squirrel and AStar.
A lightweight pusher family with an enclosed cabin and a high, braced wing.
A side-by-side two-seat sailplane with a retractable powerplant for self-launching.
A very light twin jet developed from the Eclipse 500.
A tandem-seat canard homebuilt with a pusher engine and distinctive winglets.
RotorWay's two-seat kit-helicopter family, with piston and turbine simulator interpretations.
A small open gyroplane with an unpowered rotor and pusher propulsion.
An open-cockpit biplane trainer that found a second life in civilian flying.
SOCATA's touring-aircraft family, including the Tobago and Trinidad.
A four-bladed utility helicopter developed from the LongRanger lineage.
Two related Dutch regional jets developed from the F28 lineage.
A regional jet family with four small engines, a high wing and a large split tail airbrake.
A composite touring single with a whole-aircraft parachute and several generations of avionics.
A vast inter-war flying boat with twelve engines arranged in six paired installations.
A compact Australian wartime fighter built around a radial engine.
A compact regional turboprop with a pressurised cabin for up to 19 passengers.
A side-by-side military trainer with a low wing and fixed tricycle landing gear.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.