Epic Victory ↗
Epic's experimental light-jet project, represented in simulation by Aerobask.
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Epic's experimental light-jet project, represented in simulation by Aerobask.
Dassault's long-range Falcon 8X, developed from the three-engine 7X.
A compact racing aeroplane built around a large radial engine and very short fuselage.
A four-engine airliner that brought pressurised-cabin travel into scheduled service.
A single-engine turboprop workhorse for passenger services, freight and remote-area transport.
A cabin biplane with the lower wing placed ahead of the upper one.
Lockheed's tandem-seat Shooting Star jet trainer.
A carrier-capable multirole fighter, larger than the earlier Hornet from which it developed.
A high-wing twin turboprop developed for regional freight and passenger transport.
A pioneering all-metal transport with an enclosed passenger cabin and corrugated skin.
A two-seat composite trainer with a low wing and a large canopy.
A cabin-class piston twin designed for commuter, cargo and utility work.
A simulator-designed very light jet using the Citation Mustang as a reference.
SOCATA's touring-aircraft family, including the Tobago and Trinidad.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
Lockheed's wide-body TriStar, with three RB211 engines and a distinctive tail intake.
The second-generation Harrier, designed around vectored thrust and short-field operation.
A twin-radial airliner that helped make practical passenger transport a regular business.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
A six-engine flying boat created for long-distance passenger travel over water.
A simulated twin-turbine helicopter that explores no-tail-rotor anti-torque control.
BRM Aero's two-seat B23, represented in MSFS by Airfoillabs.
A tandem two-seat sailplane designed for instruction and broader soaring use.
An experimental twin-boom racing aircraft commissioned by Bob Pond and designed by Burt Rutan.
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