Ryan NYP “Spirit of St. Louis” ↗
The purpose-built Ryan monoplane used by Charles Lindbergh for his 1927 solo Atlantic crossing.
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The purpose-built Ryan monoplane used by Charles Lindbergh for his 1927 solo Atlantic crossing.
A three-engine airliner that became a mainstay of Soviet and Russian passenger transport.
An experimental twin-boom racing aircraft commissioned by Bob Pond and designed by Burt Rutan.
A long-range trijet developed from the DC-10 with a stretched fuselage and revised wing and cockpit.
A very light twin jet developed from the Eclipse 500.
A carrier-capable multirole fighter, larger than the earlier Hornet from which it developed.
A box-shaped utility twin whose cabin and rear access are central to its design.
A huge wooden flying-boat prototype that made one brief flight in 1947.
A post-war Czech light twin with a rounded cabin and engines carried on a low wing.
A single-engine utility helicopter known as the Écureuil, Squirrel and AStar.
A family of single-aisle airliners built around sidesticks, electronic flight controls and a shared cockpit.
A modern two-seat piston helicopter designed around the training role.
An enclosed-cabin development of the Bell 47, shaped for passenger and executive transport.
A six-seat composite single turboprop with a pressurised cabin and retractable gear.
A long-range fighter whose different engine and canopy developments produced several distinct forms.
A 1920s flying boat with two engines arranged in tandem above the wing.
A four-abreast regional-jet family spanning the E170, E175, E190 and E195.
The four-engine wide-body whose raised flight deck created one of aviation's most recognisable profiles.
The Stationair utility family, combining a high wing with fixed landing gear.
A tandem-seat homebuilt jet with composite construction and retractable landing gear.
A 1920s transport family that developed from a single-engine airliner into a trimotor.
An amphibious turboprop designed around scooping water and delivering it to fires.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
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