Cirrus Vision SF50 ↗
A personal jet with one engine above the rear fuselage and a distinctive V-tail.
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A personal jet with one engine above the rear fuselage and a distinctive V-tail.
A four-seat, pressurised kit aircraft with a composite airframe and retractable landing gear.
A box-shaped utility twin whose cabin and rear access are central to its design.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A twin-aisle Boeing designed alongside the 757's generation of two-pilot flight decks.
A light two-seat helicopter with a side-by-side cabin and a semi-rigid main rotor.
A heavy-lift helicopter built around an open frame and an external working load.
A short-haul jet family that evolved through several generations of engines, wings and flight decks.
A small twin-engine amphibian that moved from business transport into military and utility service.
A six-engine flying boat created for long-distance passenger travel over water.
Lockheed's wide-body TriStar, with three RB211 engines and a distinctive tail intake.
An open-cockpit biplane trainer that found a second life in civilian flying.
A modern medium twin-engine helicopter developed as a successor to the Dauphin line.
A Belgian light helicopter with two seats arranged side by side.
A lightweight pusher family with an enclosed cabin and a high, braced wing.
A four-engine Airbus wide-body developed in parallel with the A330.
A stretched development of the DC-9 with rear-mounted engines and a five-abreast cabin.
A very light twin jet developed from the Eclipse 500.
A two-seat Tecnam high-wing aircraft combining composite and metal construction.
A long-range trijet developed from the DC-10 with a stretched fuselage and revised wing and cockpit.
A two-seat composite light-aircraft family with a high wing and a compact enclosed cabin.
A twin-engine utility helicopter with roots in the BK 117 and EC145 families.
A radial-engined utility aircraft closely associated with bush flying and float operations.
Three fictional aircraft for exploring X-Plane’s atmosphere, terrain and extreme flight regimes.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.