Revolution Mini-500 ↗
A single-seat helicopter originally developed as a homebuilt kit.
Explore the aircraft. Find your simulator. Follow the sources.
A single-seat helicopter originally developed as a homebuilt kit.
A tailwheel utility aircraft with a high wing and a large cabin loading door.
Piper's PA-31 utility twin, used in commuter, cargo and corporate transport.
The four-engine wide-body whose raised flight deck created one of aviation's most recognisable profiles.
Piper's two-seat trainer with fixed tricycle landing gear.
A high-wing utility aircraft known for short-field work and a broad choice of working configurations.
A twin-hull flying boat with its engines mounted together above the wing.
A light turbine helicopter combining an Alouette II airframe with more powerful Alouette III components.
A very light twin jet developed from the Eclipse 500.
A purpose-built aerobatic monoplane family developed by pilot and designer Walter Extra.
A tandem-seat development of Scheibe’s touring motorglider family.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A modern composite twin with a roomy cabin and two wing-mounted piston engines.
A swept-wing business jet designed around high subsonic cruise speed.
A twin-turbine Huey descendant with a four-blade main rotor.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A two-seat composite kit aircraft developed from the Lancair 320.
BRM Aero's two-seat B23, represented in MSFS by Airfoillabs.
A super-midsize business jet with a swept wing, rear-mounted engines and an integrated glass cockpit.
A single-engine utility helicopter known as the Écureuil, Squirrel and AStar.
A turbine-powered utility helicopter with a broad cabin and a long international service history.
A personal jet with one engine above the rear fuselage and a distinctive V-tail.
A single-engine turboprop workhorse for passenger services, freight and remote-area transport.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.