Junkers F13 ↗
A pioneering all-metal transport with an enclosed passenger cabin and corrugated skin.
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A pioneering all-metal transport with an enclosed passenger cabin and corrugated skin.
The four-engine Flying Fortress, a major American bomber of the Second World War.
A short-haul jet family that evolved through several generations of engines, wings and flight decks.
An enlarged Velocity kit aircraft with a canard and rear-mounted pusher propeller.
A Canadian tandem-seat trainer developed after the Second World War.
A five-seat composite single whose development led to the diesel DA50 RG.
A pressurised single-engine turboprop family that combines a compact cabin with retractable gear.
Lockheed's wide-body TriStar, with three RB211 engines and a distinctive tail intake.
A cabin-class piston twin designed for commuter, cargo and utility work.
An early CRJ regional jet with rear-mounted engines and a small airliner flight deck.
A Belgian light helicopter with two seats arranged side by side.
A long-range trijet developed from the DC-10 with a stretched fuselage and revised wing and cockpit.
A two-seat composite light-aircraft family with a high wing and a compact enclosed cabin.
A six-engine heavy transport created for exceptionally large external and internal loads.
A lightweight pusher family with an enclosed cabin and a high, braced wing.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A late-war single-seat jet fighter with its engine mounted above the fuselage.
A streamlined twin-engine helicopter with a Fenestron tail rotor and retractable landing gear.
A four-seat composite touring and training aircraft developed from Diamond's smaller two-seater.
A 1920s flying boat with two engines arranged in tandem above the wing.
A two-seat composite kit aircraft developed from the Lancair 320.
A two-seat touring motorglider with interchangeable wing tips.
A heavy-lift helicopter built around an open frame and an external working load.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
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