Lancair Legacy ↗
A two-seat composite kit aircraft developed from the Lancair 320.
Explore the aircraft. Find your simulator. Follow the sources.
A two-seat composite kit aircraft developed from the Lancair 320.
A simulated twin-turbine helicopter that explores no-tail-rotor anti-torque control.
A long-range twin whose programme emphasised composite construction and more electrically powered systems.
A purpose-built aerobatic monoplane family developed by pilot and designer Walter Extra.
A two-seat light aircraft with folding wings and a choice of nosewheel or tailwheel gear.
A side-by-side touring motorglider used for both powered flying and soaring.
A compact racing aeroplane built around a large radial engine and very short fuselage.
A slender supersonic trainer with tandem seats and two small afterburning turbojets.
A push-pull twin with one engine at each end of the central fuselage.
A tandem two-seat sailplane designed for instruction and broader soaring use.
A light amphibian with a hull, retractable wheels and a pusher propeller.
A Belgian light helicopter with two seats arranged side by side.
A twin-turboprop regional airliner developed through Swedish and American industrial cooperation.
A four-seat kit-built touring aircraft that expanded the RV family beyond two-seat designs.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A lightweight pusher family with an enclosed cabin and a high, braced wing.
A tandem-seat jet trainer that also found a second life in civilian display and racing.
A full-length double-deck airliner built for very high passenger capacity.
Mooney's four-seat piston family, developed through many touring-aircraft variants.
A European variable-sweep combat-aircraft family with distinct strike and interceptor versions.
A rear-engined trijet built to bring jet service to shorter routes and smaller airports.
A heavy-lift helicopter built around an open frame and an external working load.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.