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Three fictional aircraft for exploring X-Plane’s atmosphere, terrain and extreme flight regimes.
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Three fictional aircraft for exploring X-Plane’s atmosphere, terrain and extreme flight regimes.
A carrier-capable multirole fighter, larger than the earlier Hornet from which it developed.
A compact rear-engined jet designed for short-haul regional airline work.
A light tandem-seat taildragger built around the familiar braced high-wing layout.
A Canadian tandem-seat trainer developed after the Second World War.
The JetRanger and LongRanger family: a familiar turbine-helicopter shape with distinct cabin lengths.
A two-seat composite light-aircraft family with a high wing and a compact enclosed cabin.
A shorter wide-body Airbus from the transition to two-pilot, electronic-instrument cockpits.
A long-range fighter whose different engine and canopy developments produced several distinct forms.
A lightweight pusher family with an enclosed cabin and a high, braced wing.
A small two-seat piston helicopter with a two-bladed main rotor.
A wartime fighter developed from the earlier Curtiss P-36.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A composite amphibian that carries Dornier's centreline engine arrangement into the turboprop era.
A streamlined twin-engine helicopter with a Fenestron tail rotor and retractable landing gear.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A flyable interpretation of Testors’ 1980s speculative stealth-fighter design.
An amphibious turboprop designed around scooping water and delivering it to fires.
Ted Smith's piston twin, later produced by Piper as the Aerostar.
A two-seat composite kit aircraft developed from the Lancair 320.
Diamond's four-seat light twin, developed with diesel-powered versions.
A slender supersonic trainer with tandem seats and two small afterburning turbojets.
A full-length double-deck airliner built for very high passenger capacity.
A twin-radial military transport with a rear ramp and short-field design priorities.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.