McDonnell Douglas MD-80 / MD-82 ↗
A stretched development of the DC-9 with rear-mounted engines and a five-abreast cabin.
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A stretched development of the DC-9 with rear-mounted engines and a five-abreast cabin.
The four-engine Flying Fortress, a major American bomber of the Second World War.
A four-engine jetliner that helped establish the shape of long-distance jet travel.
Regional flying built around a high wing, two turboprops and short sectors.
Dassault's long-range Falcon 8X, developed from the three-engine 7X.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
A jet-powered military transport designed for both strategic loads and tactical airfield access.
A box-shaped utility twin whose cabin and rear access are central to its design.
Avro's delta-wing bomber, developed for Britain's postwar strategic force.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A pioneering all-metal transport with an enclosed passenger cabin and corrugated skin.
Pipistrel's streamlined four-seat composite-aircraft design.
The second-generation Harrier, designed around vectored thrust and short-field operation.
A light turbine helicopter whose land-based Scout and naval Wasp branches served different jobs.
A single-seat aerobatic monoplane that also became a familiar air-racing aircraft.
Cessna's retractable-gear Centurion, a high-wing touring aircraft.
A compact aerobatic biplane family with both single-seat and tandem-seat branches.
A utility piston twin designed for commuter and specialist transport missions.
A late-war single-seat jet fighter with its engine mounted above the fuselage.
Epic's experimental light-jet project, represented in simulation by Aerobask.
A British utility twin built around short regional and practical transport work.
A rear-engined trijet built to bring jet service to shorter routes and smaller airports.
A modern composite twin with a roomy cabin and two wing-mounted piston engines.
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