Zlin Aviation Shock Ultra ↗
A lightweight short-field aircraft with a specialised wing and tall, shock-absorbing landing gear.
Explore the aircraft. Find your simulator. Follow the sources.
A lightweight short-field aircraft with a specialised wing and tall, shock-absorbing landing gear.
A lightweight pusher family with an enclosed cabin and a high, braced wing.
Lockheed's tandem-seat Shooting Star jet trainer.
A wooden touring-aircraft family recognisable by the upward-angled outer wing panels.
A long-range strategic bomber with a swept wing and eight jet engines in paired pods.
A twin-turboprop utility aircraft developed by Reims Aviation with Cessna.
A high-wing twin turboprop developed for regional freight and passenger transport.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
A pioneering light helicopter whose bubble cabin and exposed structure became widely recognisable.
SOCATA's touring-aircraft family, including the Tobago and Trinidad.
Dassault's long-range Falcon 8X, developed from the three-engine 7X.
A two-seat composite kit aircraft developed from the Lancair 320.
A compact rear-engined jet designed for short-haul regional airline work.
A twin-engine business jet designed to retain some of the utility flexibility associated with the PC-12.
Beechcraft's Model 76, designed to introduce pilots to twin-engine flying.
A twin-aisle Boeing designed alongside the 757's generation of two-pilot flight decks.
A European variable-sweep combat-aircraft family with distinct strike and interceptor versions.
A tandem-seat canard homebuilt with a pusher engine and distinctive winglets.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
The Stationair utility family, combining a high wing with fixed landing gear.
A cabin biplane with the lower wing placed ahead of the upper one.
A carbon-fibre aerobatic monoplane family with a dedicated air-racing branch.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.