British Aerospace Jetstream 32 ↗
A compact regional turboprop with a pressurised cabin for up to 19 passengers.
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A compact regional turboprop with a pressurised cabin for up to 19 passengers.
A full-length double-deck airliner built for very high passenger capacity.
A twin-engine utility helicopter with roots in the BK 117 and EC145 families.
A compact utility helicopter distinguished by its enclosed Fenestron tail rotor.
The retractable member of Beechcraft’s Musketeer family: a roomy, four-cylinder travelling aircraft with an unusually large baggage door.
A four-seat, pressurised kit aircraft with a composite airframe and retractable landing gear.
An unpowered military cargo glider designed to deliver troops and equipment behind a tow aircraft.
A 1920s flying boat with two engines arranged in tandem above the wing.
A two-seat amphibian with a flying-boat hull and a pusher engine above the cabin.
A side-by-side touring motorglider used for both powered flying and soaring.
A four-seat touring family whose Commander 114 added a larger engine and further refinements.
Beechcraft's Model 76, designed to introduce pilots to twin-engine flying.
A Hungarian two-seat light helicopter powered by a Rotax 915 iS.
The Wilga is the real-aircraft starting point for Mike Patey's DRACO and the simulator's DRACO X.
A two-seat training single with a high wing and fixed tricycle landing gear.
A pressurised single turboprop with a large cargo door and a broad range of working roles.
A carrier-capable multirole fighter, larger than the earlier Hornet from which it developed.
A tandem-seat homebuilt jet with composite construction and retractable landing gear.
A short-field Savage with leading-edge slats and a distinct Got Friends simulator implementation.
A pressurised touring twin whose piston and turbine-conversion versions make a particularly interesting comparison.
A tandem two-seat sailplane designed for instruction and broader soaring use.
A wartime fighter developed from the earlier Curtiss P-36.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
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