Curtiss P-40 Warhawk ↗
A wartime fighter developed from the earlier Curtiss P-36.
Explore the aircraft. Find your simulator. Follow the sources.
A wartime fighter developed from the earlier Curtiss P-36.
A small open gyroplane with an unpowered rotor and pusher propulsion.
A close-air-support aircraft with a straight wing, twin tail and two widely separated jet engines.
A compact Italian light twin with a shoulder wing and metal airframe.
A light tandem-seat taildragger built around the familiar braced high-wing layout.
The retractable member of Beechcraft’s Musketeer family: a roomy, four-cylinder travelling aircraft with an unusually large baggage door.
A swept-wing business jet designed around high subsonic cruise speed.
A side-by-side military trainer with a low wing and fixed tricycle landing gear.
A twin-radial airliner that helped make practical passenger transport a regular business.
An amphibious turboprop designed around scooping water and delivering it to fires.
A very light twin jet developed from the Eclipse 500.
A fixed-wing observation aircraft with a helicopter-like view from its glazed nose.
A four-seat piston helicopter with a two-blade main rotor and conventional tail rotor.
Cirrus's first type-certified aircraft, a composite piston single.
A fixed-gear twin turboprop with a long history in regional and remote-area transport.
A personal jet with one engine above the rear fuselage and a distinctive V-tail.
A flyable interpretation of Testors’ 1980s speculative stealth-fighter design.
A large twin-engine helicopter from the Super Puma line, used for offshore and public-service work.
TorqueSim's Pocket Rocket, a simulated PT6-powered light aircraft with two gear layouts.
Two related Dutch regional jets developed from the F28 lineage.
A modern composite twin with a roomy cabin and two wing-mounted piston engines.
The Stationair utility family, combining a high wing with fixed landing gear.
A compact Australian wartime fighter built around a radial engine.
A hybrid-electric regional-airliner concept represented in the simulator while the real programme develops.
New aircraft, useful sources and improvements to AirframeDB. Occasional updates, when there’s something to share.